Kappa Kappa Scream
In a delightful twist on the usual, I was actually the scenic designer for this show – it was not only an incredibly valuable experience, but a great time as I collaborated in new ways with the same people in the same space.
This show has some exciting scenic requirements – magical doors, windows, fog, record player, grandfather clock. Alan Bryson and I came up with pretty good solutions to most of the problems. Our record player spun on its own, the clock hands moved on their own, the door closed and opened on its own, and we had fog in the building. So all in all we did a decent job covering the special effects, even if we would have rather done them with fancy automation equipment.
As for the set itself, it took some time to get exactly what units we wanted on stage, but I was most worried about how we were going to make them feel like an abandoned cabin. I wasn’t convinced we could paint planks onto a wall in a believable way in such a tiny space, but we absolutely had to have a cabin wall to do what RDC called for in the script. In a stroke of luck Alan found a huge stockpile of old, janky wood stored across the parking lot with the nice folks in McAlister auditorium. With the number one problem alleviated, Lauren and the scene shop did a great job matching them to my drafting and reference images. Everyone involved was incredibly pleased with how it ended up looking. The rolling wall (dubbed “the maw”), the door, the windows, and the wall itself all took a life of their own and supported the action on stage in a delightful way.
This was one of the few scenic projects I’ve worked on, but I certainly hope it isn’t the last.
Company: Furman University Department of Theatre
Direction: Jay Oney
Text: Randall David Cook
Lighting Design: Haley Brown
Scenic Design: Taylor C Jensen
Sound Design: Dakota Adams
Photos: Taylor C Jensen